skill
game-art-direction
Direct game art and creative vision. Turn GAME_DESIGN into a production-level ART_DIRECTION defining a recognizable visual style, camera and composition, world and character grammar, functional colour/light/material, HUD feedback, motion and transition specs, audio direction, and a signature moment for every screen and mode. Use for what should the game look like, set the art direction, define the visual style. 游戏美术与创意方向。把 GAME_DESIGN 转成策划级 ART_DIRECTION,定义可辨识视觉风格、镜头构图、世界与角色语法、功能性色光材质、界面反馈、运动与转场规格、声音方向和每个界面/模式的签名游戏时刻。用于判断游戏应该长什么样、制定游戏美术方向等需求。
Description as published by the maintainer. Source
- active
active — Most recent push to the repository was 2026-08-06.
Signals
These are separate measurements of different things. They are deliberately not combined into one score, because a popularity number that mixes website traffic with saves and stars cannot be checked or acted on.
| Signal | Value | What it measures | Window | Observed | Source |
|---|---|---|---|---|---|
| GitHub stars | 585 | Stars on the repository that contains this skill, not on the skill itself. A collection of fifty skills shares one number, so it says nothing about this particular skill. | cumulative, all time | GitHub | |
| Last commit | 2026-08-06 | Most recent push to the containing repository. It may reflect work on a different skill in the same collection. | point in time | GitHub | |
| repository status | active | The repository holding this skill exists and is not archived. | as of fetch | GitHub |
Will this work with your setup?
Install location suggests this is meant for claude-code. The author tagged this repository "claude-code-skills" on GitHub. That is their statement of intent, not a test result.
We have not run this skill against a task with and without it enabled, so we cannot tell you whether it improves anything, what it costs in tokens, or whether it duplicates behaviour your harness already has. When we have run that test, the result will appear on this page with the task, the versions and the budget it used.
The skill definition lives at skills/game-art-direction/SKILL.md in https://github.com/worldwonderer/novel-to-game.
Where to get it
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